Chanting of the Ruins

Interactive Architecture Design for Syrian Refugee

Project Notes

Individual Project

Architecture Design 

6 weeks / 2016

Literature Review

Mapbox Studio, Auto CAD, Sketch up, Vary, Adobe illustrator, Adobe Photoshop

Type            

My Work   

Timeline     

Research Method 

Design Tools

   

 
 

Background & Research

SYRIA’S CIVIL WAR

  • Syria is a country in Western Asia, bordering Lebanon and the Mediterranean Sea to the west, Turkey to the north, Iraq to the east, Jordan to the south, and Israel to the southwest.

  • The ongoing Syrian Civil War was inspired by the Arab Spring revolutions. It began in 2011 as a chain of supposedly peaceful protests, followed by an alleged crackdown by the Syrian Army.

RUINED CIVILIZATION

PAST

NOW

DAMAGED HISTORICAL SITES

LARGE NUMBERS OF REFUGEES

Over 5.4 million people have fled Syria since 2011, seeking safety in Lebanon, Turkey, Jordan and beyond. Millions more are displaced inside Syria and, as war continues, hope is fading fast.

6.1 million

internally displaced person

2.98 million

in hard-to-reach and besieged areas

13.1 million

people in need in Syria

WHAT CAN I DO AS AN ARCHITECT?

A MUSEUM FOR MOURNING & MEMORY.

 

PROBLEMS

Background 

 

Ideation

CONCEPT 1

Hell is a funnel-like sunken building, an island floating in the middle, as a paradise. On the ground are ruins and bleakness, on the island are nature and peace. Ethereal and lofty paradise, showing Syrians' extremely desire and treasure of peace.

CONCEPT 2

A teardrop-like architecture represents the scared prayer room which is submerged in water to create a peaceful atmosphere. The freestones represents the ruins damaged by Civil War as a museum to engrave the past history and devastating losses.The leaking lights represent hope in the war, though fain but still worth striving for it.

Rendering 1

Rendering 1

Rendering 2

CONCEPT 3 (SELECTED)

Ney is an end-blown flute that figures prominently in Middle Eastern music. In some of these musical traditions, it is the only wind instrument used. The ney has been played continuously for 4,500–5,000 years, making it one of the oldest musical instruments still in use.

SONGS OF SORROW

Si    lent,    all  things seem to     mourn;   Life from        veg e      ta      tion   fly   ing.   Calls   to   mind    the  moul  d' ring um.

Lives  e        ter     nal    in   the    sky.        While we  mor     tals   yield   to    na   ture.  Bloom a    while,  then  fade  and  die.

NATURAL SOUND

HUMAN BEHAVIORS

MUSIC SOUND

sound experience

music activities

SONIFEROUS PRINCIPLE

KIDS

YOUNG

MIDDLE-AGED

THE ELDERLY

TOURSITS

  • Need more interactivity and enjoyment.

  • Like closer contact and observation with the architecture.

  • Eager for free open space for activities and communication.

  • remember historical and informative events.

  • Would like a quiet place for meditation or reflection .

  • Wish place to mourn the dead relatives and friends.
  • Recall and grave the historical memory.

  • A place to express their painful feelings and thoughts.
  • A place introduce the history and memory.

  • More interaction to offer a deep understanding and express sorry.

Group Needs

 

Prototype

 SONIFEROUS PRINCIPLE

Prototypes in common life: The airflow flows through a narrower gap at high speed, causing turbulence then phonate.

1. Steep changes in pipe diameter cause chimney effect

2. Different internal barriers form different air-flow routes.

3.The length of chamber influences the length of air-flow route.

4. The changes of air vents control the direction of sounds.

air flow

air flow

air flow

Factors

Materials

Direction

Chamber Size

Flow

Speed

Acoustic Absorptivity

Position of Holes

Flow

Density

Sound Pressure Level

Reflection Coefficient

Reverberation Time

Resonant Frequency

Nature

INTERACTION PROCESS

 

Final Design

Azm Palace

Umayyad

Mosque

SITE PALN

The site is located at Damascus, the capital city of Syria. Damascus has a wealth of historical sites dating back to many different periods of the city's history.

 

The museum is a sunken architecture, located in cultural scenic zone to create a path connecting two famous scenic spots Azm Palace and  Umayyad Mosque.

Entrance

Exit

1F PLAN

The first floor is constructed by freestones and  a small lake. People can play or rest on rocks, or even walk across them. After the visit of Umayyad Mosque, tourists can visit the museum and leave at the exit which exactly leads to the next scenic spot, Azm palace.

Lobby

Pray Room

Exhibition

Lounge

-1F PLAN

The negative first floor functions pray room. The pray room is under the water. When lights pass through the water,  sacred atmosphere will be created. 

Administration

Tomb

Exhibition

-2F PLAN

The negative second floor functions as exhibition room and tomb. The double-height exhibition room is dark, only exhibits are illuminated to make people immerse in the  environment and focus on watching, listening and feeling

Exhibition

Pray Room

Tomb

Exhibition

Ramps

SECTION

The negative second floor functions as exhibition room and tomb. The double-height exhibition room is dark, only exhibits are illuminated to make people immerse in the  environment and focus on watching, listening and feeling

 

Storyboards

SONGS OF SORROW

Glittter

Interactive Device Design

Katcher

Interaction Design

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carlett Wu

PRODUCT DESIGNER

© 2020  by  Scarlett  Wu - All rights reserved.